
Does TF2 use DirectInput? I forced DirectInput with TF2, but got HL2.exe error. Thank you for your time.
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...The latter one ("mf_hybrid.dll") however is a bit different.
As the filename already suggests, it combines the two methods DirectInput and Set/GetCursorPos to benefit from both solution's advantages (DirectInput's reliability and Set/GetCursorPos' responsiveness).
As long as the cursor is unable to reach the screen's border(s), its position delta will be used to determine mouse movement.
But when the cursor reaches the border(s), DirectInput snaps in to bypass this limitation.
This method is primarily useful for those, who consider DirectInput's mouse access delayed, but do not want to experience possible "negative acceleration".